Right now, there are so many opportunities for new game developers to publish games. Whether it is on a PC or mobile, there is a place for you to make your own game. If you are a beginner, you don’t need tons of experience to get started, but there are some things you need to begin.
Decide What kind of Game Do You Want to make
Before you can write your first line of code, there is one crucial step you need to start. You have to decide what game genre you will choose. Your skillset should determine the kind of game you want to make. For beginners, simple 2D games are the right choice.
If your game has a storyline, then make sure you know the basic plot to make sure the game flows. The story doesn’t have to be complicated, but it should make the player’s objective clear.
Keep the game length in mind. Depending on the game you’re making, playtime is vital. You don’t want levels or missions to last too long or be too confusing. In most cases, a short game is the best way to go when you’re starting out.
Get the Correct Software for You
It’s important to know what kind of software you will need to develop your game. There is no use in buying software like Unity unless you are looking to make a fleshed-out 3D game. With many software available, it can be daunting to choose the correct one for you.
The best option is to go for software that creates games that can be played on multiple platforms. You never know where your target audience may be, and if you decide to change platforms, you won’t need to buy a new software. Programs like Construct 3 are an excellent option if you choose to go this route.
Always keep in mind the cost of software; many may be cheap but will not have all the tools you need. When starting, stick to software that gives all the basics you need for free and allows you to upgrade for more tools that you will use for a price.
Collect Sounds and Graphics
It’s essential to have a collection of images and sounds for your games. Not everyone, however, can create game art from scratch or make original music for their game.
There are places like Freesound.org and OpenGameArt.org that have lots of material that you can use. Download and keep the stuff you need on your computer for easy access to save a lot of time and in case you want to use them in a different game.
It’s also great to give these kinds of artists help by crediting them for using their work. They provide a much-needed resource at no cost to you.
Test, Test, Test!
Once you have finished your game, it’s time for the hardest part: fixing the problems. It is almost impossible to make any program without running into bugs or errors. Debugging your game may take a long time, but it’s worth it when you put out a game that gives no problems.
Before publishing, it’s also important to get a group of people to play your game. You will be able to get feedback about problems you were not able to see yourself and get an idea of how well people will enjoy playing your game.
Don’t Be Scared to Start Today
Starting any project like this can be very scary, but it’s not impossible. The most crucial step is the first one, so take it one day at a time and slowly see your game come together. Don’t forget to do plenty of research before you start developing and make sure you know what to expect ahead.